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Saturday 18. 7.

Fight for Truth: Science, Research, Gamedev and Fakenews

Univercity Ostrava!!! stage

How we view the past is increasingly being coded straight into game engines! With revenues nearing $200 billion, the gaming industry is overtaking film and literature as the dominant fort of entertainment.

After all, 40% of the global population now plays video games. And because games regularly draw on the work of archaeologists, historians, linguists, and geneticists, we’re seeing hard science and facts go head-to-head with feelings and fake news —and lose.

This means that a video game, sometimes with a nudge from its creator or publisher, can actually churn out misinformation and warp history—and by extension, our future. On the flip side, it can also be a massive force for educating and bridging the gap between academia and the business world.

osPerformers: Tomáš Grussman , Robert Antonín

Host: Jiří Gregor